Video software – Midi Locator Wed, 22 Jun 2022 07:51:56 +0000 en-US hourly 1 Video software – Midi Locator 32 32 Video Game Software Market 2022 Strategic Analysis, Growth Drivers, Industry Trends, Demand and Future Opportunities to 2031 – Designer Women Wed, 22 Jun 2022 07:51:56 +0000 provides well-researched, industry-wide information on the video game software market. It provides information on key aspects of the market such as major players, factors driving the growth of the Video Game Software market, an accurate estimation of the Video Game Software market size, upcoming trends, changes in consumer behavior, market competitive landscape by Sony, Activision Blizzard, Microsoft, EA, Nintendo, Autodesk, Singapore Polytechnic, SEGA, Vivendi, Capcom, major vendors in the market and other market characteristics to get a in-depth analysis of the video game software market. Moreover, the report is a compilation of qualitative and quantitative assessments by industry experts, as well as industry participants across the value chain. The Video Game Software report also focuses on the latest developments that are likely to improve the performance of various market segments in the Video Game Software vertical.

The Video Game Software research report provides in-depth insights on global market revenue, parent market trends, macroeconomic indicators and driving factors, and market attractiveness by Game Software market segment video. The Video Game Software report provides an insight into the growth rate of the Video Game Software market over the forecast period, i.e., 2022-2030. More importantly, the Video Game Software report further identifies the qualitative impact of various market factors on the market segments and geographies. Video game software research segments the market based on product type, application, technology, and region. To offer more clarity regarding the Video Game Software industry, the report takes a closer look at the current state of various factors, including but not limited to supply chain management, markets niche, distribution channel, trade, supply and demand and production capacity across different countries.

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To note – The Covid-19 (coronavirus) pandemic is impacting society and the economy as a whole across the world. The impact of this pandemic is increasing day by day and is affecting the supply chain including the video game software industry. The COVID-19 crisis is creating uncertainty in the stock market, a massive supply chain downturn, declining business confidence and growing panic among customer segments. The overall effect of the pandemic is impacting the production process of several industries, including video game software. This Video Game Software report provides an analysis of the impact of Covid-19 on various business segments and national markets. The reports also present market trends and forecasts till 2029, considering the impact of the Covid -19 situation on the video game software industry.

The scope of the report:

The report segments the global video game software market on the basis of application, type, service, technology, and region. Each chapter of the Video Game Software segmentation allows readers to grasp the finer details of the market. A magnified look at the segment-based analysis aims to give readers a deeper insight into the opportunities and threats in the video game software market. It also discusses the political scenarios that are expected to impact the Video Game Software market both big and small. The Global Video Game Software Market report examines changing regulatory scenarios to make accurate projections on potential investments. It also assesses the risk to new entrants and the intensity of competitive rivalry.

Main highlights of the report:

  • Global Assessment of the Video Game Software Market
  • Evolution of important aspects of the video game software market
  • Industry-wide survey of video game software market segments
  • Assessing the value and volume of the video game software market over the past, present and forecast years
  • Video Game Software Market Share Assessment
  • Tactical Approaches From Video Game Software Market Leaders
  • Money-Making Strategies to Help Companies Strengthen Their Position in the Video Game Software Market

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Top Key Players Covered in this Video Game Software Report:

Sony, Activision Blizzard, Microsoft, EA, Nintendo, Autodesk, Singapore Polytechnic, SEGA, Vivendi, Capcom

Segment by Type– Browser Games– PC Games– Smartphone/Tablet Games– Console GamesSegment by Application– Standalone Games– Online Games

Video game software market segmented by region/country: North America, Europe, Asia-Pacific, Middle East & Africa, and Central & South America

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Reason to buy

  • Save and reduce time conducting entry-level Video Game Software research by identifying the growth, size, leading players and segments in the global Video Game Software Market.
  • Highlights key business priorities to guide leading video game software companies to reform their business strategies and establish themselves in the vast geography.
  • The key findings and recommendations highlight crucial progressive industry trends in the Video Game Software Market, thereby allowing players to develop effective long term strategies in order to garner their Video Game Software Market revenue.
  • Develop/modify business expansion plans using substantial growth offering in developed and emerging video game software markets.
  • Discuss in depth the global Video Game Software market trends and outlook associated with the factors driving the market, as well as those restraining the growth to some extent.

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Short Video Editing Software Market Is Booming Globally – Designer Women Mon, 20 Jun 2022 13:48:18 +0000

A report on Short Video Editing Software has been released which provides an overview of the global Short Video Editing Software industry along with a detailed explanation that provides ample information. The definition of the product/service along with the various applications of this product/service in different end-user Short Video Editing Software industries can be found in the overview. There is also ample information that highlights the growth trajectory of the global short video editing software market. The information provides a solid basis for the Short Video Editing Software market to be segmented into different segments. In fact, the information also displays the maximum market share during the forecast period by 2030.

In addition to the above, the information is based on the highly competitive partners, key players along with their market revenue during the forecast years from 2021 to 2030. Emphasis is also on product revenue, sales, product categories, and even which products are seeing the most traction. In this way, the Short Video Editing Software report also speaks about the efficiency of the Short Video Editing Software market along with its growth during the forecast period of 2030. Other major attributes of the Short Video Editing Software market has been researched and analyzed through numerous developments. This paints a picture of a strong market grip for the period ahead.

Key players covered in this Short Video Editing Software study

Adobe, MAGIX, CyberLink, Corel, Lightricks, Animaker, Promo, Spott, Powtoon, Mindstamp, FXhome, TechSmith Corp, Nero, Movavi

Segment by Type– Cloud Based– Web BasedSegment by Application– Video Production– Video Distribution– Other

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Segmentation in the Short Video Editing Software Market:-

The global short video editing software market has been segmented on the basis of different aspects. The market is also segmented by region. This segmentation has been followed with the aim of extracting information about the Short Video Editing Software market that is both detailed and accurate. The global short video editing software market has been segmented into Latin America, North America, Asia-Pacific, Europe, Middle East & Africa on the basis of region

Research Methodology

The Short Video Editing Software report definitely has its roots in the profound strategies provided by knowledgeable data analysts. The research methodology involves the collection of information by analysts only to study and filter it thoroughly with the aim of providing significant predictions about the Short Video Editing Software market during the reference period. The short video editing software research process further includes interviews with key market influencers, which makes the primary research relevant and practical. The secondary method gives a direct insight into the connection of demand and supply in the Short Video Editing Software market. The Short Video Editing Software market methodologies adopted in the report offer pin-point analysis of the data and provide a tour of the overall Short Video Editing Software market. Both primary and secondary data collection approaches were used. In addition to this, publicly available sources such as SEC filings, annual reports, and white papers have been utilized by data analysts for an in-depth understanding of the Video Editing Software market. The research methodology clearly reflects an intention to extract a comprehensive view of the Short Form Video Editing Software market by analyzing it against numerous parameters. The valued entries enhance the Short Video Editing Software report and provide an advantage over peers.

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Drivers and Constraints

The global short video editing software market is based on the impact of major players who continue to fund the growth of the market significantly every year. The Short Video Editing Software report studies the value, volume trends, and pricing structure of the Short Video Editing Software Market so that it can predict maximum growth in the future. In addition, various suppressed growth factors, restraints, and opportunities are also estimated for the advanced study and suggestions of the market during the evaluation period.

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Video conferencing software market is booming globally – Designer Women Fri, 17 Jun 2022 06:00:15 +0000

A recent report on the global video conferencing software market published by Market Reports provides a global overview and assessment of opportunities at the moment. The study provides an in-depth review of key market trends. To forecast the growth of the Video Conferencing Software with the utmost accuracy, analysts consider both historical and current growth metrics.

The kVideo Conferencing Software business intelligence report estimates the market size in terms of value (Mn/Bn USD) and volume (Mn/Bn USD) (x units). The research analysis has been geographically divided into critical regions which are growing faster than the global market in order to understand the development prospects of the Video Conferencing Software. Each section of the video conferencing software has been carefully considered in terms of price, delivery, and market potential.

For the forecast period, the study includes a review of the year-on-year growth pattern along with current and potential market volume forecasts (units). The study assesses the effect of the novel COVID-19 pandemic on video conferencing software, along with relevant insights on how industry players are responding to the new situation.

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The Video Conferencing Software analysis assesses each market leader based on market share, manufacturing presence, new releases, partnerships, existing R&D projects, and company strategies. In addition, the keyword research examines the SWOT report (strengths, gaps, opportunities and threats).

Major Key Players included in Video Conferencing Software Markets are: Microsoft, Zoom Video Communications, Cisco Systems, LogMeIn, Google, Blue Jeans Network, Dialpad, TeamViewer, Zoho, Free Conferencing, BigMarker, Adobe, Whereby, Intermedia, Premiere Global Services

Market segment by Type, the product can be split into– On-Premise– Cloud-Based Market segment by Application, split into– Individual– Enterprise– Other

What are the main lessons of the study on videoconferencing software for readers?

• Investigate existing business models of any video conferencing software player, including product launches, expansions, alliances, and acquisitions.

• Recognize key drivers, constraints, opportunities and patterns (DROT analysis).

• Key factors such as carbon footprint, R&D progress, prototype inventions and globalization.

• Examine and research the growth of the global Video Conferencing Software landscape, including sales, supply, and usage, historical and forecast data.

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The Video Conferencing Software report answers the following questions:

  • Which players have a high share of video conferencing software, and why?
  • Why do you think global video conferencing software would be region driven?
  • What variables are negatively impacting the growth of Video Conferencing Software?
  • How do video conferencing software players develop plans to gain strategic advantage?
  • What would global video conferencing software be worth?

Regional outlook:

Regionally, the global video conferencing software market is segmented into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. In addition, market data classification and region to country analysis are covered in the market research report. Additionally, regions are separated into country and region groups:

– North America (USA and Canada)

– Europe (Germany, UK, France, Italy, Spain, Russia and rest of Europe)

– Asia-Pacific (China, India, Japan, South Korea, Indonesia, Taiwan, Australia, New Zealand and rest of Asia-Pacific)

– Latin America (Brazil, Mexico and rest of Latin America)

– Middle East and Africa (GCC (Saudi Arabia, United Arab Emirates, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa and Rest of Middle East and Africa)

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AnyClip Selected by Aragon Research as “Hot Vendor” in Collaboration Software for 2022 Tue, 14 Jun 2022 20:24:00 +0000

AI-powered visual intelligence platform enables video-based collaboration for the hybrid workforce

NEW YORK, June 14, 2022 /PRNewswire/ — Leading analyst firm Search Aragon named any clip, the AI-powered video management platform for enterprises, to its list of “Hot Vendors in Collaboration”, according to a new report. As hybrid has become the new global operating standard for the modern workplace, AnyClip’s brand new product offering, GeniusWork™leverages AI and its proprietary visual intelligence technology to enable collaboration, knowledge sharing, and communication with video in the workplace in ways that weren’t practical or possible before.

AnyClip’s exclusive Visual Intelligence Technology™ converts traditional video into intelligent video, making it searchable, discoverable, measurable, personalized, collaborative and interactive. By harnessing the innate data of video, AnyClip automatically mobilizes latent video libraries and converts them into high-performance assets through a centralized global SaaS platform.

“AnyClip is honored to be included in Aragon Research’s Hot Vendor Report,” said Gil Becker, President and CEO, AnyClip. “GeniusWork™ is a product born out of the need to boost productivity, connectivity and collaboration through video, which is rapidly becoming the predominant mode of communication in businesses. We are delighted to be considered in the same company as the previous winners, including Box, DocuSign and Zoom and take this as a sign that we are on the right path to supporting a paradigm shift in the way we work and communicate today.”


AnyClip is the visual intelligence™ Company.

AnyClip’s proprietary visual intelligence technology uses AI to revolutionize the way businesses use video, the most sought-after and widespread form of communication. By instantly activating its innate data, AnyClip brings to video the power once reserved for text through transparency, interactivity and collaboration.

The company powers advanced video solutions so smart they’re Genius. For internal communications, AnyClip’s GeniusWork™ is the first AI-powered internal communication platform for enterprises, with smart video hubs for knowledge sharing, collaboration and communication. For communications to customers, Genius+™ is the AI-powered video management platform that converts traditional video into fully enabled intelligent content – ​​searchable, measurable, personalized, marketable and interactive.

AnyClip is located in New York, Los Angeles, Tel Aviv, Londonand Munich and is backed by Jerusalem Venture Partners (JVP), Ervington Investments, former President and CEO of Sony America Michael Schulhofand Limelight Networks. In early 2021, the company announced a $47 million (American) investments and in November 2021it ranked #5 in New Yorkand 64 overall on the Deloitte Technology Fast 500™ list of fastest growing companies in North America. In 2022, AnyClip won the NAB Show Award for Product of the Year from the National Association of Broadcasters. AnyClip was recently named a finalist for Best Video Platform 2022 by Digiday. For more information, please visit

Any video. Every business. A global SaaS platform.

Aragon Research does not endorse vendors or their products or services that are referenced in its research publications, and does not advise users to select the highest rated vendors. Aragon Research publications consist of the opinions of the Aragon Research and Advisory Services organization and should not be construed as statements of fact. Aragon Research provides its research publications and the information contained therein “AS IS”, without warranty of any kind.

Media Contact: [email protected]


Former New Zealand MP ‘stunned’ by cost of fundraising software Mon, 13 Jun 2022 03:36:00 +0000
NZ First leader Winston Peters and former MP Clayton Mitchell pictured during a race in Cambridge.

Lawrence Gullery / Stuff

NZ First leader Winston Peters and former MP Clayton Mitchell pictured during a race in Cambridge.

The former chief New Zealand party whip has received a number of donations which are at the center of a High Court case against the New Zealand First Foundation.

But former Tauranga List MP Clayton Mitchell was stunned when he found out what some of those donations were for, including the cost of special computer software.

Two men are on trial in Auckland High Court after being charged by the Serious Fraud Office (SFO) with allegedly transferring just under $750,000 into two separate accounts, including the NZ First Foundation account between August 2015 and March 2020 to then spend on party expenses.

Despite attempts by media organizations to reveal the couple’s identities ahead of the last general election, the duo continue to face name suppression, which will be debated again on Thursday.

* NZ First Foundation trial: Former party operations director testifies
* New Zealand First Foundation: Trial begins for duo accused of election fraud
* Election 2020: Winston Peters threatens to sue the Serious Fraud Office as two people are charged with the NZ First Foundation

None of the men charged are ministers, sitting MPs or candidates before the 2020 elections.

On Monday, Clayton Mitchell told the court he had spent six years in parliament as a Tauranga List MP and had been tasked by Winston Peters with doing much of the fundraising for the party.

Mitchell said Peters came up with the idea of ​​setting up a digital platform that needed funding to get started and it was agreed that all sitting MPs would help fund it in the form of a loan.


NZ First leader Winston Peters answers questions after his party blasted the Serious Fraud Office for its investigation into the New Zealand First Foundation. (Video first published on October 14, 2020)

He did not know that the bank account was linked to one of the defendants and that the money had never been refunded to Mitchell.

As the 2017 general election approaches, Mitchell said every MP is responsible for raising funds for the party, but has been asked to do more.

“The leader specifically asked me to do more fundraising [Winston Peters].”

Part of the money was used to fund a video of Winston Peters touring the country by bus.

Iain McGregor / Stuff

Part of the money was used to fund a video of Winston Peters touring the country by bus.

Numerous documents, letters and emails were shown in court, including one with Peters’ handwritten annotations.

Mitchell said it was a letter from supporters regarding the 2020 election.

The former MP told the court he considered the foundation and the party to be “one and the same”.

“Sometimes I was a pillar to publish, sometimes the party and the foundation needed fundraising. I would direct him where he needed it most,” Mitchell said.

Clayton Mitchell traveled to England at the invitation of Nigel Farage during the European elections.

Jack Taylor/Getty Images

Clayton Mitchell traveled to England at the invitation of Nigel Farage during the European elections.

Former New Zealand President Lester Gray has raised issues with Mitchell over his concerns and frustration over the use of computer software to help grow the party short of a undertaken by one of the defendants.

“I was stunned to be fair…it showed how expensive it was to run a system that we thought was going to help the party and grow it…and it clearly wasn’t.”

In November 2019, after the media attention surrounding the donations, Mitchell met the accused and other party members where Mr A explained the structure of the New Zealand First party, the foundation and his own business.

“It was different from what I had been led to believe…I had trust issues…it left me with a lot of questions to answer.”

When the Election Commission asked Mitchell about his role in soliciting donations for the party in 2019, one of the defendants wrote up his response.

Mitchell admitted to soliciting donations for the party and the foundation, but thought they were “one and the same.”

He then said he had received legal advice and wanted to exercise privilege with respect to further questions about his responses to the Election Commission.

The trial before Judge Pheroze Jagose is taking place at the Auckland High Court.

Chris McKeen / Stuff

The trial before Judge Pheroze Jagose is taking place at the Auckland High Court.

In May 2018, Mitchell was invited by Nigel Farage to observe the European elections.

Mitchell spoke with Peters about getting some time off to get there and said he was happy to pay himself.

“But he [Peters] said to run it through the foundation.

“I was instructed to do so. This was going to be a big boon to the party and help the campaign.

The court has already heard from a number of wealthy advertisers who thought they were donating directly to Winston Peters, not the foundation.

The trial before Judge Pheroze Jagose continues.

Video Editing Software Market Statistical Forecast, Trade Analysis 2022 – Adobe, MAGIX, Corel, Apple, Sony, Avid, FXHOME, TechSmith Corp, Nero, CyberLink – Instant Interview Sat, 11 Jun 2022 12:38:04 +0000

The Video editing software The report is an in-depth examination of the global Video Editing Software general consumption structure, development trends, sales techniques and sales of major nations. The research covers well-known vendors in the global Video Editing Software industry along with market segmentation, competition, and macroeconomic climate. A comprehensive analysis of video editing software takes into account a number of aspects, including a country’s population and business cycles, as well as market-specific microeconomic consequences. The global market study also includes a specific section on the competition landscape to help you better understand the Video Editing Software industry. This information can help stakeholders make informed decisions before investing.

Major Video Editing Software Players including:

Adobe, MAGIX, Corel, Apple, Sony, Avid, FXHOME, TechSmith Corp, Nero, CyberLink

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The report is categorized into several sections which consider competitive environment, latest market events, technological developments, countries and regional details related to Video Editing Software. The section that details the pandemic impact, recovery strategies and post-pandemic market performance of each player is also included in the report. Major opportunities that may support video editing software are identified in the report. The report focuses specifically on near-term opportunities and strategies to realize one’s full potential. Crucial uncertainties for market players to understand are included in the Video Editing Software report.

Due to these issues, the video editing software industry has been hampered. Due to the small number of significant companies in the industry, the field of video editing software is heavily targeted. Customers would benefit from this research as they would be informed about the current video editing software scenario. Latest innovations, product news, product variants, and in-depth updates from industry specialists who have effectively exploited the position of video editing software are all included in this research study. Many companies would benefit from a video editing software research study to identify and expand their global demand. Micro and macro trends, significant developments, and their usage and penetration among a wide variety of end users are also included in the video editing software segment.

Market analysis done with statistical tools also helps to analyze many aspects including demand, supply, storage costs, maintenance, profit, sales and production details of the market. In addition, the global Video Editing Software research report provides details about Video Editing Software share, import volume, export volume and company gross margin.

Video Editing Software Segmentation by Type:

Type I, Type II, Type II.

Video Editing Software Segmentation by Application:

Commercial, Personal

The Video Editing Software report answers a few key questions:

  • What is the expected growth of global video editing software after the discovery of a vaccine or cure for covid-19?
    • What are the new business practices that can be implemented post-pandemic to remain competitive, agile, customer-centric, and collaborative in the global video editing software?
    • Which specific industries are expected to drive the growth of the Global Video Editing Software?
    • What are the major government policies and interventions implemented by major countries in the video editing software world to drive the adoption or growth of video editing software.
    • How have market players or leading global video editing software companies responded to the challenges faced during the pandemic?
    • What growth opportunities does the global video editing software offer?

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Report Highlights:

  • The report provides video editing software industry demand trends in the first and second quarters of 2021.
    • The individual circumstances of the Video Editing Software segments are discussed in the report.
    • The report contains forward-looking information about risks and uncertainties.
    • The report studies the consumer driven sectors of Video Editing Software.
    • Business scenarios for products and services in particular segments are detailed in the report along with regulations, taxes and tariffs.
    • The trends which are impacting the video editing software in recent years are discussed in the report.
    • The report studies the potential impact of the Covid-19 pandemic on the Video Editing Software industry economy and the performance of market players in the same context.


1 Scope of the report
1.1 Market Overview
1.2 Research objectives
1.3 Years considered
1.4 Market research methodology
1.5 Economic indicators
1.6 Currency considered
2 Executive summary
3 Global Video Editing Software by Players
4 Video Editing Software by Regions
4.1 Video Editing Software Size by Regions
4.2 America Video Editing Software Size Growth
4.3 APAC Video Editing Software Size Growth
4.4 Europe Video Editing Software Size Growth
4.5 Middle East & Africa Video Editing Software Size Growth
5 Americas
8 Middle East and Africa
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market trends
10 Global Video Editing Software Predictions
Analysis of the 11 key players
12 Research results and conclusion

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VuWall showcases version 3.2 updates to its TRx video wall visualization and management software at InfoComm 2022 – rAVe [PUBS] Wed, 08 Jun 2022 22:00:05 +0000

VuWall is showcasing version 3.2 updates of its TRx video wall visualization and management software at booth N1569 at InfoComm 2022. The new version adds a new plugin for Genetec Security Center and user interface and performance improved.

Built on an open and interoperable architecture, VuWall TRx version 3.2 allows organizations to expand their fleet of devices as their needs evolve. Whether users are adding new video walls or information displays or expanding their AV over IP network with devices from different brands, TRx allows it all to run in the same environment with seamless compatibility. Most importantly, it provides operators with a central control system that keeps pace with the evolution of their AV infrastructure without reconfiguring existing settings when adding new equipment. In addition to already supporting all standard protocols and being compatible with many third-party solutions, including all SDVoE devices, IHSE-enabled devices, Adder, Milestone and NDI, the latest version of TRx is now officially certified by the Genetec’s development acceleration program to run with Genetec Security Center.

By integrating with Genetec Security Center, customers have a complete system for total video wall control where operators can manage and view IP cameras as well as other content sources from one platform. single easy to use. It allows control room operators to manage VuWall video wall controllers; edit feeds and view content directly from the Genetec Security Center interface without switching applications; and control the video wall system including Genetec cameras and content from other sources such as web apps, maps, RSS feeds, HDMI devices and computers with intuitive drag-and-drop operation.

In addition to third-party interoperability, TRx version 3.2 offers improved user interface responsiveness and performance. With TRx, organizations can effortlessly manage an unlimited number of devices and multitask without slowing down. The ultra responsiveness of the system guarantees an exceptionally smooth user experience.

To learn more about what VuWall is showing at InfoComm, click here.


]]> Cool, state-of-the-art AI videos will change the way companies communicate with their employees Mon, 06 Jun 2022 14:02:25 +0000

Think of all the corporate training, HR, and compliance videos you’ve had to watch in your career. They tend to be long, boring, and bland. You’re looking at a combination of stock photos and bad actors talking about business issues they clearly don’t care less about.

You feel like it’s a game. The company needs to prove you watched a safety video, so that if there are future accidents, leaders can claim they did their job in creating videos and asking workers to sign off acknowledging they watched them, even if they took a nap. this.

Artificial intelligence is changing the way companies communicate with their teams

D-ID is a world leader in creating cutting-edge, AI-powered digital human reconstruction and creative media technologies. The Israel-based tech startup is launching a new platform that produces unique and personalized e-learning, corporate training and AI marketing video content. A corporate training video is no longer a dreaded task, as its software “automatically” brings to life a photorealistic avatar of the CEO or HR professional.

The startup offers an unlimited choice of virtual human instructors who can speak in any language using sophisticated technology. The platform makes the C-Suite materials and speakers appear relatable.

This feature also helps leaders connect with their distributed workforce, providing a wide range of presenters representing diversity in terms of age, ethnicity, gender, and sexual orientation. Synthetic media saves a lot of creative time, cost, and effort compared to old-school corporate videos. Synthetic media, also known as AI-generated media, refers to any media created or modified by algorithmic means and artificial intelligence.

Videos cost less and can quickly send a message

Companies spend a small fortune to create video presentations. You have to find and hire actors and a film crew. D-ID changes this model. Using AI, companies can create engaging and engaging training and internal communication videos in just seconds. Videos can be made using any image, including photos of employees, outside spokespersons or by taking advantage of the millions of images available online. Images are accompanied by text and realistic sound to create customizable photorealistic avatars and can easily be edited and updated.

TikTok is a great example of how online news consumption has changed dramatically. The global social media platform has shown that people want fast, fun and engaging entertainment, as well as informative content. In 2021, TikTok overtook YouTube in terms of viewers. The business community is waking up to change.

Bringing old family photos to life, creating real connections

D-ID Co-Founder and CEO, Gil Perry, said of the new venture, “Entering the field of corporate training, D-ID is now disrupting another vitally important segment, providing companies and B2B customers a way to truly connect with their workforce. Perry added, “Video-generated content that is more personalized, has the potential to change the way we feel about our workplaces, giving it a relatable and welcoming element. Our offering, in addition to providing significant time and cost savings, provides the opportunity for a more human connection at a time when so many feel disengaged. »

You may have already seen the work of D-ID. The new venture follows Perry’s successful launch of Deep Nostalgia. The fast-growing tech company takes old family photos and creates touching live-action videos. Its software has breathed new life into images using AI and sophisticated technology. The synthetic media project has garnered around 100 million views.

D-ID has added another feature called LiveStory. Using dynamic photos, family members can now tell the story of the life they lived decades ago. The AI ​​synchronizes facial expressions and speech, as if the long-lost relative is in the room with you. The feature can also create a slideshow with background narration.

Perry said, with LiveStory’s documentary-like videos, “You can ask people to talk about their life story. It was obvious that we needed to do something bigger with MyHeritage. First, we have proven that we do amazing things together. And two, it’s the perfect fit.

The startup has used its software to make a significant impact with public awareness campaigns. This included Listen to my Voice, which offered a voice to victims of domestic violence, and Letter to Myself, which provided a powerful message to people living with HIV.

New partnerships

D-ID’s innovations have captured the attention of top organizations. Warner Bros. Pictures, GoodTrust, Publicis and Mondelēz (formerly Kraft Foods) and Josh, India’s version of TikTok, have partnered with the Tel Aviv-based company.

Sensitive to the issues of “deep fakes”, D-ID has a policy of preventing abuse of its technology. Users will need to authenticate and may be removed from the platform for breaking the rules. To show transparency, the videos will have a watermark clearly indicating that they were created with synthetic media.

Video interview with Wheel of Time sound editor Matt Skelding Sat, 04 Jun 2022 14:45:57 +0000

“They were born out of the elements – from the earth, from the wind – so we always tried to start with natural sounds and build them through that,” says ‘The Wheel of Time’ supervising sound editor. Matt Skelding on the process of creating the sounds of magic for the epic fantasy drama series. We spoke to Skelding as part of our “Meet the Experts” panel of sound editors and TV mixers. Watch our exclusive video interview above.

Based on the classic fantasy novel series by Robert Jordan“The Wheel of Time” tells the story of Moiraine (Rosamund pike), a powerful wielder of the One Power who seeks out a group of young men and women, whom she believes to be the reincarnation of the Dragon, who is prophesied to save the world or end it. Because Skelding wanted to bring a feminine quality to Moiraine’s abilities, he brought a “vocal component” to magic with a chorus, requiring the composer’s collaboration Lorne Balfe. Ultimately, it was a group effort to put together the music and descriptions for the book, “and the sound designers ran with it.”

This new fantasy world also introduces creatures like the brutal Trollocs and the smarter but equally sinister Fade. “From the beginning of the process, we were doing R&D for Rafe [Judkins]the showrunner and various executives, and so we got their feedback early on, “and what they decided was that the creatures ‘must be grounded in reality,’ so ‘there are a lot of animals – pigs, stags, donkeys – in Trollocs” with “a lot of human elements mixed in”.

Despite these more conspicuous elements in the sound design, “there was a huge amount in the ambient sounds. For me, I’m more proud of that than the work of the creature… We really wanted to wrap the audience in that world. But this vibe, while “unique and otherworldly”, “also had to be grounded in a real world of animals and experiences”. They researched animal sounds, “finding the most unusual ones and maybe giving them a slight twist, presenting them or just isolating them from recordings of real locations around the world, and then using those moods to tell the story as they go.” and as the characters travel that journey throughout the series.

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Clipchamp Video Editor gets a new logo Thu, 02 Jun 2022 14:36:43 +0000

If you’ve been using Clipchamp recently, you may have noticed that the service now has a new logo. Inspired by Windows 11, the new logo features touches of Fluent Design, while making it a bit more obvious as to how it’s a video editor.

This new Clipchamp logo has a white background and a purple film slate (which is the object used by directors in film production.) It’s a nice change from the old logo, which didn’t really suggest that Clipchamp was a video editor. As a reminder, this old logo was rather a “C” to highlight the company’s own brand image. This new logo aligns with Microsoft’s own app identities, especially since Clipchamp is owned by the Redmond giant.

In addition to the new logo, the Windows 11 PWA app for Clipchamp also has a new splash screen. The screen appears on the first launch and asks for authorization to sign in to the Microsoft account or another third party.

All in all, it’s really nice to see that Microsoft is now adding more of its own touches to Clipchamp, making it clear that it owns the service. If you’re curious about Clipchamp, check out our hands-on review and the podcast episode where we talk about the experience.

(Thanks, NopWORKS for the tip!)

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