Software Informer – Midi Locator Sun, 25 Sep 2022 03:20:24 +0000 en-US hourly 1 Software Informer – Midi Locator 32 32 GameStop Corporation – Consensus indicates downside potential of -44.8% Wed, 21 Sep 2022 14:31:40 +0000

GameStop Company with the ticker code (GME) now have 2 analysts covering the stock with the consensus suggesting a rating of ‘Underperform’. The target price ranges between 26 and 6 and has an average target at 16. Given that the stock’s previous close was at 28.96, this indicates that there is downside potential of -44.8%. The 50-day moving average is 33.9 and the 200-day MA is 32.34. The company has a market capitalization of $8,387 million. Visit the company’s website at:

The potential market capitalization would be $4,634 million based on market consensus.

You can now share it on Stocktwits, just click on the logo below and add the ticker in the text to be seen.

GameStop Corp., a specialty retailer, offers games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia and Europe. The company sells new and used gaming rigs; accessories, such as controllers, gaming headsets, virtual reality products and memory cards; new and used game software; and in-game digital currency, downloadable digital content, and full game downloads. It also sells collectibles including licensed merchandise primarily related to the gaming, television and film industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and e-commerce sites under the GameStop, EB Games and Micromania brands; and 50 pop culture-themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as Game Informer, a print and digital video game publication featuring reviews of new releases, previews of big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

]]> Entrinsik Releases Informer 5.6 – Database Trends and Applications Wed, 21 Sep 2022 14:04:57 +0000

Entrinsik releases the latest version of Informer, building on the ease of use of the platform and continuing to respond to user requests. The company launched 5.6 in a webinar showcasing all the new features.

“We’re all excited about this release,” said Evan Culler, senior software engineer at Informer. “We listened to your feedback on how to advance the product, add new workflows, and make things easier.”

New features include:

  • Dashboard input filters– Dashboard builders can now add easy-to-use filters to dashboard viewers, allowing users to visualize the data they care about with just a few clicks.
  • Snapshots– Provides a platform to report and interact with historical and current data. Enables organizations to retain and load data from previous dataset refreshes for use in the dataset viewer, dashboards, and visuals.
  • Trend table– Represents data change in a percentage change table with grouping and subgrouping. Display various column groups, including year to date.
  • Exporting the pivot table– Users can easily export pivot table (table, table with subtotals and tree) to PDF format.
  • Domain Attribute Mapping– Allows users to bring properties stored on the domain as user attributes, including user fields.
  • Improved distinct value filters– Provides easier search and navigation, including sorting and selecting all/clearing all.
  • Ad hoc query copy– Users with the appropriate permissions can make a copy of an ad hoc query shared with them.
  • New PDF file attached– Allows users to create an attachment type – New PDF file – featuring a robust WYSIWYG editor.

To see a complete overview of the latest additions to Informer 5.6, register for the webinar here.

Game Informer’s Andrew Reiner becomes Global Managing Director of Gearbox Tue, 20 Sep 2022 18:49:35 +0000

Longtime Game Informer employee Andrew Reiner shared on Twitter earlier today he joined Borderlands Gearbox Software developer. As Managing Director of Global Creative, Reiner will help oversee games in development at the studio, such as October’s New Tales from the Borderlands.

“I look forward to working with the amazing development teams at Gearbox to find new ways to entertain the world,” Reiner tweeted. Last week he announced that he leave the magazine exit.

Gearbox’s structure has changed significantly since it was acquired by Embracer Group in 2021. Last year, former CTO Steve Jones replaced Randy Pitchford as the company’s president.

At Game Informer, Reiner has been a writer for the point of sale for nearly 30 years. After Andy McNamara, then EIC, left gaming journalism in 2020 to work at Electronic Arts, he took over as the magazine’s new editor. Now, longtime writer Matt Miller will serve as the magazine’s EIC.

“I will be moving from writing game news to creating it,” Reiner wrote in his blog post last week. “I’ve always wanted to make a game, and now I get to see what development is all about and hope to contribute to the process in a meaningful way.”

Former governor jobs of each state | National Fri, 16 Sep 2022 21:50:00 +0000

In 2018, 36 of the country’s 50 states held gubernatorial elections. A record 16 women were the party’s leading candidates for governor, nine of whom were successful, making the current number of female governors tied with the all-time record number set in 2004. The LGBTQ+ community has also made historic strides, as Jared Polis of Colorado became the first openly gay man to be elected governor in the United States, and Kate Brown of Oregon, who is bisexual, won re-election in her state. .

Fast forward to the 2022 elections and 36 states go one more time elect – or re-elect – their governors. But who are these powerful politicians and what did they do before taking power over their states?

While the 50 governors bring with them experiences from different backgrounds, some share several commonalities. A total of four current governors have served in the military and 15 have at one time served as lieutenant governors of their states. Eleven governors have previously served in the US House of Representatives, while only one was a former US senator.

Stacker analyzed past roles each current governor had before taking office and found resumes ranging from positions as cabinet secretaries to CEO of an ice cream company. Read on to learn where each state governor developed and honed the leadership skills that propelled them into public office.

You might also like: States with the most Confederate memorials

Splatoon 3 had the best launch ever for a Switch game in Japan Mon, 12 Sep 2022 11:59:00 +0000

Splatoon 3 is already shaping up to be another hit for the franchise and Nintendo. Selling 3.45 million copies since Friday in Japan, Splatoon 3 had the best launch ever for a Switch game in Japan, as reported Eurogamer.

This includes both digital and physical sales. It’s safe to say that the squid (and Octoling) community is off to a good start with the Switch-exclusive threequel. According Eurogamerhowever, while the game also went to number one on the UK boxed charts, as reported, overall launch sales are down 9% from Splatoon 2 there. However, the UK’s boxed chart only included physical games, so the decline may not be present when digital games are taken into account. It’s unclear how Splatoon 3 is doing in the US, but it’s generally trending in the UK

“Nintendo Co., LTD…announced that domestic sales of the Splatoon 3 game for the Nintendo Switch console exceeded 3.45 million units in the first three days since its launch on September 9, 2022,” it said. declared Nintendo Press release bed. “This is the highest national level of sales of any Nintendo software in the first three days.”

It’s no surprise that Splatoon 3 is selling well in Japan and elsewhere – it’s awesome! And you can read why in the game informant Splatoon 3 review.

[Source: Eurogamer]

Have you played Splatoon 3? Let us know what you think in the comments below!

GameStop sued for allegedly sharing chat logs with third party Thu, 08 Sep 2022 17:39:54 +0000

GameStop was sued for illegally sharing chat log transcripts on the company’s website with a third party.

Like many companies, GameStop has a chat interface on its website, where users can ask questions and get help from customer service. As reported by BloombergMiguel A. Licea filed the proposed class action lawsuit on Tuesday, September 6. The filing claims that GameStop sells chat data to Zendesk, a software company.

Additionally, the game retailer would not notify customers using the feature that their information is being sold in violation of the California Invasion of Privacy Act. According to the claim, Zendesk “boasts its ability to collect personal data from the transcripts for sales and marketing purposes.”

The claim was filed in California and the scope of the class action relates to California residents who visited GameStop’s website and whose information was recorded and/or shared without their consent.

This week, GameStop released its revenue report, which showed a loss of $108.7 million. Last month, GameStop’s NFT Marketplace sold games as NFTs without permission from the creators. In July, GameStop fired a senior executive and caused layoffs across the company, including at Game Informer. This lawsuit is yet another area where the company is struggling and under intense public scrutiny.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you purchase something featured on our site.

Game listings, 1440p support and more coming in new PS5 update Wed, 07 Sep 2022 12:13:00 +0000

PlayStation told gamers in 2020 that it could add 1440p support for game resolution output on PlayStation 5 “if requested enough”. It looks like it happened as it is now available in a new update.

With the launch of the new global PS5 system software update, not only is 1440p resolution available for applicable TVs and monitors, but so are game listings and other planned social features. There’s also a new audio comparison option to hear the difference between stereo output and 3D audio in headsets and a new YouTube voice command preview.

“The update includes several highly requested features such as 1440p HDMI video output and game listings, as well as social features such as the ability to request a screen share from another party member, easily view profiles of new friends and receive a notification to help you join a friend’s game faster from a group chat,” writes senior vice president of platform experience Hideaki Nishino in a new PlayStation blog post “Plus, you can now compare 3D audio and stereo audio on the same screen and more easily access ongoing activities from game hubs.”

For more information on these new features, head over to this breakdown here.

This system software update will allow gamers in the US and UK to preview the ability to search YouTube via voice command.

“Another feature we’re excited to bring to more PS5 players is the ability to search for content on YouTube via voice command (preview),” the blog post reads. “From anywhere on PS5, including during gameplay, you can say ‘Hey PlayStation, find on Youtube.’ The YouTube app will open and relevant search results will be displayed.
A few additional new features include the ability to initiate a PS Remote Play session via the PS app and the ability to request screen sharing from there as well. To learn more about these features, head to the blog here.

New Borderlands stories look and feel familiar in the expanded gameplay demo Fri, 02 Sep 2022 22:30:00 +0000

Publisher 2K teased in April that it was bringing back Telltale’s Tales from the Borderlands series but this time it would be developed in-house by Gearbox Software. Then, during Gamescom’s Opening Night Live event, Gearbox officially revealed the sequel, which is less a direct continuation of Telltale’s story than a spiritual successor to the series, as evidenced by its official name: New Tales from the Borderlands.

This new trailer gave us a look at the new protagonists – selfless scientist Anu, her wise brother Octavio, and local business owner Fran – as well as a look at how Tales from the Borderlands this new entry is. this time. Sure, it’s a new cast and a whole new story set in the world of Borderlands, but it’s sure to play and feel familiar. Speaking with the team, it’s clear this is Tales from the Borderlands with an added Gearbox perk.

“As someone who had worked on previous tales, I was acutely aware that this was a critical darling,” Gearbox Software production manager James Lopez tells me. “People who’ve played it love it. Rather than trying to follow those footsteps, we try to recognize the route those stages take, but then try to do something different. Use the formula, use what worked, but do it at the Gearbox.

That’s why this game is more like Borderlands 3 in visual style than the first Tales from the Borderlands, and that’s why it features better updated animation.

Lopez says Gearbox is partnering with the developers of the first game to ensure its spiritual successor stays true to the series’ roots. This authenticity and dedication to making New Tales from the Borderlands feel like home was evident in its first gameplay demo, which debuted at Pax West in September. In it, we see the unlikely trio of Anu, Octavio, and Fran attempt to escape dangers in an underground sewer system riddled with Tediore troops who want nothing more than to take them down. What immediately struck me was how great Tales from the Borderlands was this gameplay, from instant gameplay to writing.

The jokes are plentiful, some hitting harder than others, depending on your tolerance for Gearbox’s Borderlands humor. And the gameplay is nearly identical to Telltale’s first and only foray into this universe, which is to say your main mode of entry comes from selecting dialogue choices and how they affect characters. characters and the world around you as well as the overall narrative.

As you’d expect, when it’s time to choose a dialogue, you’ll see options appear onscreen and a red bar below to indicate how much time you have left to select one. Don’t expect to see a “Fran will remember this” notification after you make your decision, because unlike Telltale’s game, the team has removed on-screen markers like this. Instead, you’ll have to decipher how that choice affects those around you based on what they do and say afterward.

As for why the team chose to remove these notifications, it’s to reinforce the impact of each choice.

“There is an immediate impact; there’s an immediate joke tied to the choice you made,” Gearbox Studios Quebec producer Frédéric Scheubel says of the demo’s first dialogue choice. “What choice you make…will have its own streak that plays out differently. And some of those choices will have mid-term and even longer-term impact, affecting the ending you’ll see, so pay attention, see how the characters react. If you diss them, they will react. We think every choice matters, so we’ve moved away from the clues we had before in Tales from the Borderlands.

He continued, “Instead of making it like ‘this choice is the important choice’, all of the choices can be important and may have led you to those circumstances later on.” Beyond reactions and diegetic moments, there are two other ways to capture how your choices affect the game. In classic Telltale fashion, at the end of each episode there will be a recap of what you’ve done. There will also be an NPC assassin bot that will follow the trio, acting as a Greek Chorus character for the party.

“If you say something particularly harsh to someone, they’ll call you,” Lopez says. “He won’t criticize you. He’ll just go, ‘That was hard enough.’ There is also a mechanic, where he will measure the binding level of the group. When you have those moments where he calls you that stuff, it’s an opportunity to go, ‘do I like that? Do I want to go back and make my link higher? »

Lopez says the dialogue choices featured in the Pax West demo are just a few of the hundreds in the final game, and all will help determine which of the five endings you can get when the credits roll. About dialogue, Lopez says that Anu, Octavio, and Fran have clear archetypes, but players don’t have to follow them. It’s your story, after all, and when you deviate from each character’s archetypal path, Lopez says you’ll see and hear the characters react to it.

An exciting aspect of New Tales from the Borderlands featured during its first gameplay demo was Vaultlanders, one of the game’s many mini-games. collection found and earned throughout the story, from a very combative character selection screen. The game then immerses you in comical action figure combat that unfolds with button clicks and quick events. In this case, winning the battle earned Octavio the Zane Flynt minifigure, who fans might recognize as one of the playable characters in Borderlands 3, a game set a year before the events of this one.

The rest of the demo plays out as you’d expect – jokes, quick events, tough dialogue choices, and plenty of Borderlands perils – and it’s worth watching if you’re excited for what awaits you in New Tales from the Borderlands. ahead of its October 21 release.

Did this gameplay demo get you excited about playing New Tales from the Borderlands next month? Let me know in the comments below!

Collectors Saving Oblivion Video Game History Thu, 01 Sep 2022 17:06:45 +0000

Michelle Flitman, a recent art school graduate who lives in suburban Chicago, grew up in a house full of video games. For his father, Mark, it was the hodgepodge of corporate life: he was a game producer and designer who worked on NFL Blitz 2003, Spider-Man and Venom: Maximum Carnage, and WWF Raw. But for Michelle, they were part of the fabric of childhood, and she thought her father deserved some recognition.

Michelle tried to get YouTube hosts and website owners interested in the relics she grew up with, but those efforts came to nothing. Then, in college, she took a course on video game history, and her professor pushed her to write a research paper. When we spoke recently, she recalled a realization she had made: “Historians care about this stuff.” She decided to Publish photos of his father’s collection – shelves of games in black and red boxes, some of which are still in their original packaging – on a subreddit devoted to game collecting. “My dad was a video game producer for several companies in the 90s/2000s,” she wrote. “We plan to sell most of his collection. Here’s a fraction of what’s inside.

The thread quickly filled with commenters who clearly saw the value in Mark’s stuff. “You can make a living from these games,” one person told him. Someone else said, “I want this boxed copy of Castlevania 4. I’ll give you all the money for it.” The most popular comment joked, “Do you need kidneys? I have kidneys. Another said: “I think I have some unwanted family members hanging around here somewhere.

Out of one hundred and forty-nine comments, one or two urged Michelle not to sell the games and save them for posterity. One of those comments referred to an organization called Video Game History Foundation. It was rejected enough times to appear at the very bottom of the thread, but Michelle decided to email the foundation.

Two days later, she was on a Zoom call with Frank Cifaldi, a Bay Area curator who incorporated the foundation in 2016 and opened it to the public in 2017. He runs it alongside co-owner Kelsey Lewin. from Pink Gorilla Games, a retailer that sells retro video games in Seattle. Cifaldi and Lewin agreed to fly to Chicago to sift through Mark’s hundreds of games and dozens of dusty boxes. They have worked to archive his collection ever since.

The oldest video games today are around seventy years old, and their stories are disappearing. The companies that made the first games left behind design documents, production schedules, and story bibles, but those kinds of ephemera — and even the games themselves — are easily lost. Paper mold. Discs demagnetize. Bits are said to “rot” when small errors accumulate in the stored data. Hard drives die, and so do the people who produced the games in the first place.

Generations of children grew up playing these video games and helped start the digital revolution. But games aren’t always treated as a serious part of culture, and historians and archivists are only beginning to preserve them. (A museum curator even told me that a federal grant for his game preservation work ended up on a U.S. senator’s list of wasteful projects.) The challenge isn’t just technical: it’s is also about convincing the public that the story of the game is history, and that he is worth saving.

In June, Cifaldi and Lewin traveled to Chicago to visit another game designer’s treasure trove, and they took the opportunity to review Mark’s stuff. I followed the work of the Video Game History Foundation. The Flitmans live just down the street from a suburban high school, and their two-story brick house is so indescribable that I first walked right past it. By the time I finally found the place, Cifaldi and Lewin were already hard at work in the living room, hunched over piles of old documents. The house, I noticed, was full of cat-themed decorations.

Lewin, who is compact and laser-focused, suddenly pulled out a magazine from a pile and exclaimed, “Year of the Dinosaur!” She had discovered her favorite number of game informantnineties.

“The early days of game informant were very disconnected,” Cifaldi, who is tall, with an air of intense concentration equal to Lewin’s, told me.

The dinosaur article was buried at the back of the magazine, and it wasn’t even really about video games. Cifaldi summed it up for me: “Here are some things that come out about dinosaurs. “Jurassic Park” looks cool. Here are some facts about dinosaurs, kids.

“It’s the longest-running and most-subscribed video game magazine in the United States,” Lewin observed. Listening to them made me feel like a kid on an unchaperoned excursion.

Mark has amassed his collection over two decades in the video game industry, first as a quality assurance tester and then as a producer. He worked for many game creators – Mindscape, Acclaim Entertainment, Konami, Midway Games, Atari and NuFX, which became EA Chicago – at a time when Chicago was the video game capital of the world. The city has been the birthplace of such familiar arcade games as Rampage, Mortal Kombat and NBA Jam. But when the arcade era ended, the biggest game makers in town started to fade away, and they left behind tons and tons of hardware.

Luckily, Mark had a habit of clinging to whatever he thought would be important later. “You know, it’s my career,” he told me. If one of his former employers solved a technical problem, he wanted to be able to share the solution with his new colleagues. The stacks of documents he kept – press kits, employee manuals, temporary rewritable cartridges, old issues of gaming magazines – resemble the strata of a very recent archaeological site.

In the basement of the Flitman house, down a brown-carpeted staircase, Mark dropped Cifaldi and Lewin on archive boxes filled with once-confidential documents. (While visiting his parents, Mark had come across some material they hadn’t looked at yet.) I took the opportunity to see the rest of the basement, which was filled with the remains of a quarry in games, toys, and film production. I spotted a few new Furbies in the box, and the wonder must have shown on my face.

These days, Mark is semi-retired, doing a bit of screenwriting and working on a memoir that’s tentatively titled “It’s Not All the Fun and the Games.” Mark left the video game industry, he told me, because even the success of big publishers didn’t last very long. “Midway is gone now,” he said. “Mindscape is gone. Atari is gone.

What’s left tends to live in basements like this, waiting for someone interested to come along. When you play games, they don’t feel fleeting; classics, like Tetris or Super Mario Bros., can feel like they’ve always been there. But when you see how games are produced and what they’re made of – dated computer code and scraps of paper and a thousand decisions piled up behind the scenes – it’s easier to see what Cifaldi and Lewin are trying to salvage.

Cifaldi first became interested in preserving video games when he was a teenager. He had played video games as a child, but he thought of them as little more than toys, and he stopped playing them in high school. But, in the late 90s, he got his first computer and internet access. He researched the eight-bit Nintendo games he had played as a child and was fascinated to learn that many of them could be played on emulators or computer programs that allowed people to use software designed to play games. other machines. “I still think it’s magic,” he told me.

One of Cifaldi’s earliest contributions to game preservation was one of the cartridges he could not find online, Super Spike V’ball/Nintendo World Cup (1990), a pair of sport featuring volleyball and football. He sent it to someone who could get the cartridge code and on the internet. After that, he was down the rabbit hole – scouring local thrift stores for games, importing cartridges from Taiwan, and flipping stuff on eBay.

Yet Cifaldi often found these online communities unsatisfying, he told me, because games tended to be downloaded without context. “I was finding out about these complete games — like whole video games that were finished and made, sold to people — and we didn’t know anything about them,” he said. He didn’t like that the story seemed to end as soon as the playable code went live. Again and again he wondered: Who did this?

In 2003, Cifaldi created Lost Levels, which he describes as the first website dedicated to documenting unreleased video games. It shared history of featured games, along with a download link. (“For me, the documentation also includes the file,” he said.) It helped launch a career, first as a freelance writer, then as a producer and game designer. video. In 2014, he made a video game based on the sequel to the TV movie “Sharknado,” in which the player weaves through the flooded, shark-infested streets of New York City. The following year, Cifaldi was working as lead producer on the Mega Man Legacy Collection, which placed the first six Mega Man games in historical context. “And what a surprise, we sold about 1.1 million of these things,” Cifaldi said.

After five years of game development, Cifaldi was ready to embark on full-time game preservation, so, with the encouragement and financial support of his wife, he quit. In 2016, he incorporated the Video Game History Foundation in the East Bay as a non-profit organization with the goal of “preserving, celebrating, and teaching the history of video games”. He rented a physical space from his former employer and gradually filled it with historical ephemera.

Cifaldi once gave a talk at the Game Developers Conference on the challenge of selling old games, and there he made a provocative argument: that emulators should be considered a form of video game preservation. Game creators don’t get paid for games downloaded for free online, so some console makers and publishers consider emulation a bit better than software piracy. At the time, Nintendo’s corporate website described emulators as “the biggest threat yet to the intellectual property rights of video game developers”. But Cifaldi said that without tools like emulation, video games would go the way of historical films. More than half of films made before 1950 are thought to be lost, as are between seventy and ninety percent of all films made before 1929.

Shredder’s Revenge’ is a throwback to classic arcade games and a hit with fans Thu, 01 Sep 2022 15:05:25 +0000

The video game “Teenage Mutant Ninja Turtles: Shredder’s Revenge” begins on a very familiar note: with the theme song “Teenage Mutant Ninja Turtles”:

“Teenage Mutant Ninja Turtles/ Teenage Mutant Ninja Turtles/ Teenage Mutant Ninja Turtles/ Heroes in a half shell/ Turtle power!”

The game’s intro music and scenes set the tone for what’s next. From one level to another, “Shredder’s Revenge”, out June 16 on platforms such as the Nintendo Switch, PlayStation 4 and Xbox One, reminiscent of the popular 1980s animated series featuring the world’s most fearsome battle team – Leonardo, Donatello, Raphael and Michelangelo – and games arcade games it inspired, 1989’s “Teenage Mutant Ninja Turtles” and its 1991 sequel, “Teenage Mutant Ninja Turtles: Turtles in Time”.

It was wanted.

“We weren’t just trying to sell a video game that was fun and accessible to everyone, but we also wanted to kind of reflect the inspirations, where it came from,” Frédéric Gémus, who worked on the game design for “Shredder’s Revenge” for Tribute Games, TODAY said in a Zoom interview.

A little less than a month after the release of “Shredder’s Revenge”, its publisher, Dotemu, announcement that over a million copies had been sold worldwide – proof that “turtle power” has power in the gaming world.

Go back in time to make “Shredder’s Revenge”

“Shredder’s Revenge” is a collaboration between Tribute Games; Dotemu, who previously revived the ’90s fighting series “Streets of Rage”; and “TMNT” rights holder Nickelodeon. The creators of the game were long-time fans and already familiar with the “TMNT” universe.

“We like to say that we did the research 20, 30 years ago when we were young,” joked Gémus.

Still, they did the kind of work that would make anyone growing up in the late 80s and early 90s nostalgic, envious, or both: they rewatched the original cartoon, they played old arcade “TMNT” (Gemus was a pre-teen when these games were released by Konami), and they studied video game magazines of the time.

The action in “Shredder’s Revenge” will remind fans of the “TMNT” arcade games.Dotemu

All of that preparation is reflected in “Shredder’s Revenge,” from the 16-bit style graphics to the pizza bonuses to the amusing one-liners the turtles drop from time to time, voiced by the cast of the original cartoon.

“To be able to work on a game like this and not necessarily try to recreate (the older games), but to recreate the experience and the feeling that we had with it was something quite incredible,” said Gémus.

Doc Mack says “Shredder’s Revenge” has “similar feelings” to classic arcade games – and he would know it. He is the owner of Galloping Ghost Arcade in suburban Chicago, home to nearly 900 arcade games, including “Teenage Mutant Ninja Turtles” and “Turtles in Time.”

“It was definitely on par with (arcade games). … Visually great. There were a couple of little things that were, just as a game designer, I was kind of like, ‘I would have does it differently, personally’, but, like, great, beautiful game, great sound.’ he said TODAY on Zoom.

Of course, in this year 2022, there are some modern twists in “Shredder’s Revenge”, including an online play option and the ability to have up to six players taking part in the game simultaneously. There are also characters that weren’t playable in the arcade games, like the Turtles’ mentor, Splinter, and their human friend, reporter April O’Neil.

April O’Neil has fun in “Shredder’s Revenge.”Dotemu

The gameplay itself is quite simple, even if you’re an old school gamer who remembers a time when video games only required the use of a few buttons.

“The original arcade games really inspired us in terms of simplicity. We really wanted to make sure it would be a game where anyone could just jump up and grab a controller and jump and attack,” Gémus explained while noting that more experienced players “can go crazy and do combos and different special moves.

Mack said the controls in “Shredder’s Revenge” had more “depth” compared to the gameplay in the “TMNT” arcade games.

“There were times when you had to use specific moves and stuff, and that was really cool. The originals were very basic, just very limited in movement,” he explained.

“Overwhelming” response to “Shredder’s Revenge”

“Shredder’s Revenge” was praised by those with fond memories of “TMNT” arcade games, with a 4.8/5 viewership rating on Google and numerous rave reviews on social media.

“‘TMNT: Shredder’s Revenge’ is so good,” Brian Shea, Director of Online Content for Game Informer, tweeted after the game was released.

“Love, love, love ‘Shredder’s Revenge,’ and say it as a ‘TMNT’ fan” wrote New York Post MMA reporter Scott Fontana.

Mack said some of his Galloping Ghost Arcade team had played the game several times. A few people even felt inspired to visit his arcade after playing “Shredder’s Revenge,” he said.

“It’s definitely the right demographic and it gets people talking,” he added.

Gemus said the response to the game has been “overwhelming”. He and his colleagues especially appreciated the feedback from parents who befriended their children while playing “Shredder’s Revenge.”

“They thank us for being able to share this kind of experience with them,” he said, adding, “That’s also why we’ve made the game so accessible, so young players like 5, 6 year olds can easily play with a parent.”

The turtles and their friends are ready to kick a shell. Dotemu

James Rolfe, known to his millions of YouTube subscribers as the “Angry Video Game Nerd”, spoke of both the throwback qualities of “Shredder’s Revenge” and its reach to younger audiences when he he tweeted in June“Over the weekend I finished ‘Shredder’s Revenge’ with my daughters. What a fun retro game! The perfect sequel to ‘Turtles in Time’. I felt like I had 10 more year.

(“Shredder’s Revenge” is rated Everyone 10+ for “imaginary violence” by the Entertainment Software Rating Board. In other words, the content is generally suitable for children ages 10 and older, according to the ESRB. -ad above will give you a good idea of ​​what the in-game action looks like.)

There’s no news yet on a potential ‘Shredder’s Revenge’ sequel; for now, game makers are focused on offering support and updates for the current version, according to Gemus. However, the summer of “TMNT” game nostalgia continues: Konami released on Tuesday a collection of classic “TMNT” video gamesincluding the ‘Teenage Mutant Ninja Turtles’ and ‘Turtles in Time’ arcade games for major home consoles.