Software Informer – Midi Locator http://midilocator.com/ Wed, 22 Jun 2022 06:30:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://midilocator.com/wp-content/uploads/2021/05/cropped-icon-32x32.png Software Informer – Midi Locator http://midilocator.com/ 32 32 3 people with severe mental illness share their journey through the pandemic https://midilocator.com/2022/06/22/3-people-with-severe-mental-illness-share-their-journey-through-the-pandemic/ Wed, 22 Jun 2022 03:03:00 +0000 https://midilocator.com/2022/06/22/3-people-with-severe-mental-illness-share-their-journey-through-the-pandemic/

Updated June 20, 2022 9:02 a.m. ET

More than one in 20 Americans struggles with a serious mental illness such as schizophrenia, bipolar disorder, or severe depression with psychosis. Because these illnesses typically manifest in early adulthood, they disrupt school plans, burgeoning careers, dating, and relationships. As a result, this population was already socially isolated and disadvantaged even before the pandemic.

After COVID-19 began to spread, people with mental illness was found not only to be more susceptible to contracting the virus, but also more likely to die from it. In addition, the pandemic has dealt a severe blow to the the mental health of the worldwhile financial, political and racial tensions were high.

How did all of this impact those who were already living with the most severe forms of mental illness?

The short answer is: We don’t know yet. But the researchers and doctors say the fate of the patients largely depended on how many ‘protective factors’ they had – things like access to family, relationships, housing and continuing treatment psychiatric. At the same time, patients and doctors often noted that this was a group accustomed to a life interrupted by seizures and already had coping mechanisms to fall back on.

These are the stories of three people who shared their experiences of living during the pandemic with serious mental illness. Their surnames have been withheld to protect their privacy.

/Joe Anderson for NPR

/

Joe Anderson for NPR

Rock

Peter is 41 years old and lives in Boston. But he grew up in Romania under the brutal regime of Nicolae Ceausescu in the 1980s, when food was scarce and freedom seemed non-existent.

“No one had privacy in communist Romania,” he says. Listening to broadcasts from Britain, as his mother did, was a crime. Government surveillance cameras were everywhere. One of his dissident family members was tortured and later died for speaking out.

“You were afraid of your neighbor, you didn’t know if he was a secret police informant,” says Peter.

In adolescence, the fear began to trigger psychosis and seizures so severe that they led to fainting and dislocated limbs. Loss of control and physical pain also led to depression. For Peter, paranoia was both a survival skill and a symptom of his illness.

The foreclosures continued, even after Peter moved to New Jersey and earned a degree in business and computer science. He was working in software development when, in 2015, he read a book by the Harvard cryptographer Bruce Schneier, warning of a lack of online privacy. The reading woke up familiar demons for Peter.

“I don’t want to live in communist Romania, I don’t want to go back to where I left,” he says.

During job interviews, he began asking potential employers about their privacy policies. None met his approval. So he refused to work and even lost his house. For three years he slept outside the Cambridge Public Library. Eventually he got treatment, an apartment, and reconnected with reality.

Then the pandemic hit.

The soup kitchens he relied on stopped hosting in-person dinners. He couldn’t connect with the people who helped him keep his reality in check. He began to see things in a different light. “Seeing people wearing masks, I thought they were trying to protect themselves from the intrusive cameras posted all over the city, all over the metro,” he says.

The boundaries between reality and illusion have blurred. Misinformation – about the virus and the vaccines – has made reality more slippery. Social media algorithms seemed to control political speech – and all of this validated his concerns about online tracking and privacy.

“If I read the news, which I do every day, I feel like I’m not sick — things are going exactly as Bruce Schneier predicted,” Peter says. “But then I read my diagnosis and he told me I have schizophrenia and I have paranoid delusions. So, I don’t know.”

Monique says the loss of her job and her longtime boyfriend contributed to her isolation.  She also says becoming the target of racial attack and losing three family members to COVID has left her searching for a safety net.

/Joe Anderson for NPR

/

Joe Anderson for NPR

Monica

Monique is 12 years old when the mother she idolizes is weakened by cancer. It was then that his mental illness took hold.

“It was only when she started to get sick that I was confronted with multiple situations of violence”, explains Monique. The foster families physically abused her and she says an older brother physically and sexually abused her. As a teenager, she was hospitalized for psychosis brought on by depression and PTSD.

Now 29, Monique says the pandemic has pressed on many of those wounds.

“This pandemic hasn’t been fun for a lot of us,” she says of her circle of friends with serious mental health issues. COVID killed her grandmother, an aunt and a cousin. She lost her retail job. And for the first time she can remember, Monique was heckled because she was black. She says white supremacists spray painted her building in New York. The pressure escalated when her longtime boyfriend lost his job as a handyman. Then he left.

“It was my safety net,” she says. “When you live alone, it’s more overwhelming because it’s like, who are you going to express it to? You’re supposed to be able to tell your family and friends.”

All around her, friends with similar diagnoses tangled. People lost their jobs, along with the health insurance and access to treatment that came with them. They mourned alone their family members who died of COVID. Suddenly she became the only source of support for many as their mental health deteriorated.

“They didn’t want to go to the hospital and they were afraid to tell their family about it,” she says. This all got worse when Clubs, groups that provide social support and housing for people with mental illness, closed for a while. People lost their homes. A friend has been missing for months, and Monique has gone looking for her.

“Me and my dog ​​had to get in a $60 Uber; we had to go to her house to see if she was alive,” she says. Those living with serious mental illness without family support, she says, have learned to stick together. They’re bound in part by a shared understanding of what it’s like to be alone. “It’s as if people saw that you had something wrong and they were quick to isolate you and put you aside.”

Emile found that working from home, being able to sleep longer and spend more time with his family actually improved his mental health.

/Joe Anderson for NPR

/

Joe Anderson for NPR

Emile

I first met Emile at his neighborhood cafe outside of Seattle in 2019, a few months before the pandemic hit the United States. He looked uncomfortable and unsure of himself. He was trying to recover from a suicidal episode of depression and was undergoing electroconvulsive therapy to induce seizures that reset his brain. It’s an aggressive treatment that can relieve the symptoms of bipolar disorder, but also erased many of his memories in the process. He kept saying “I don’t remember” conversations we had a few weeks before.

His wife, Kim, patiently reminded him of the experiences that tied him to his life. “In terms of job hunting, it’s very difficult to talk about your accomplishments or things you’ve done in an interview when you can’t remember them,” she explained. “Memories are very important, they’re autobiographical – it’s kind of like who you are.”

Memory loss wasn’t the only thing weighing on him. Emile had lost his job in software sales six months earlier. He worried about paying for daycare for their two daughters, but wasn’t quite ready to look for work. “Right now it’s pretty dark and I don’t have any plans because I’m going through a depression,” he said.

Then came the pandemic. His impact on Emile surprised me.

“With everything going on, I’m doing really, really well. I’m surprised how my health is doing,” he says now.

Losing the mad rush of the commute at either end of their days gave time and sanity back. This meant he could sleep longer and no longer had to pay for daycare. Teletherapy was convenient. Working from home allowed the family to spend more time together. For the first time, I hear Emile laugh.

Kim later tells me about everything that has improved her mental health and hers. “It forced a complete slowdown in modern life,” she explains.

And, she says, the pandemic has paled in comparison to the stressors they faced the previous winter. “If there is any benefit to his illness, [it’s] that we were somehow prepared to know how to handle our family in a crisis.”

Copyright 2022 NPR. To learn more, visit https://www.npr.org.

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Ag Informer – Apple CarPlay is coming to the agricultural world – Mix 94.7 KMCH https://midilocator.com/2022/06/17/ag-informer-apple-carplay-is-coming-to-the-agricultural-world-mix-94-7-kmch/ Fri, 17 Jun 2022 11:46:48 +0000 https://midilocator.com/2022/06/17/ag-informer-apple-carplay-is-coming-to-the-agricultural-world-mix-94-7-kmch/

If you’ve driven a car with Apple CarPlay, you know it makes integrating your phone into your driving experience a lot easier. No more searching for a way to sync contacts, music or maps from your iPhone to your vehicle. Simply plug in your phone (or connect wirelessly) and your phone’s apps appear on your vehicle’s infotainment screen. (Google’s Android Auto works the same way).

However, the current CarPlay system is just the tip of the iceberg.

On June 7, 2022, Apple unveiled the next generation of CarPlay (pictured above). The next-generation system will take over and replace the entire information display of new participating vehicles, not just the stereo. CarPlay will essentially become your vehicle’s operating system. It also means that CarPlay won’t just give you information from your phone, but will be a tool that can control almost every function in your car.

I predict the Apple App Store for CarPlay will really explode as developers create new apps to do things with our cars that we can’t imagine today. For example, GM might offer its “Super Cruise” self-driving feature as an app that will drive your car. Download the Super Cruise app to your Ford and use the software to control your vehicle.

Restaurants, cafes and other roadside venues will create apps that will change your driving experience. The Metro, for example, might let you use the in-car app to order that $5 long while driving. Concert and sports venues could create apps that guide your car to available parking spots. The possibilities are endless for app developers.

What does this mean for communication displays in agricultural equipment?

This time of year, farmers love to post photos of their tractor cabs full of monitors during planting season. It is not uncommon to see a monitor for the tractor, one for the drill and one for the planting data. The farmer is able to receive a lot of information, but the user experience feels chaotic compared to something like next-gen CarPlay.

Is it inevitable that a major software developer or agricultural equipment manufacturer will create a CarPlay-like experience for the tractor cab? A similar “TractorPlay” operating system could also revolutionize the farmer’s in-cab experience. For example, rather than plugging in your single planter monitor, you can simply download the planter application to your TractorPlay operating system and run the tool as integrated software.

A single integrated operating system could change the entire cabin experience. A combine monitor can run applications for a grain trucking company that ensure empty trucks are always waiting at the end of the field. Another application can connect to the local grain elevator to continuously update stock numbers and market prices in front of the operator. With CarPlay in the cabin, the possibilities are endless.

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GameStop Corporation – Consensus indicates downside potential of -59.7% https://midilocator.com/2022/06/15/gamestop-corporation-consensus-indicates-downside-potential-of-59-7/ Wed, 15 Jun 2022 12:05:29 +0000 https://midilocator.com/2022/06/15/gamestop-corporation-consensus-indicates-downside-potential-of-59-7/

GameStop Company found using the ticker (GME) now have 3 total analysts covering the stock. The consensus rating is ‘Underperform’. The range between the high target price and the low target price is between 90 and 23, with the middle target price at 47.67. With the stock’s previous close at 118.25, this would indicate that there is a -59.7% decline. The 50-day moving average now sits at 125.55 and the 200-day MA is at 149.73. The company has a market cap of $9,633 million. More information on: https://www.gamestop.com

The potential market capitalization would be $3,883 million based on market consensus.

You can now share it on Stocktwits, just click on the logo below and add the ticker in the text to be seen.

GameStop Corp., a specialty retailer, offers games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia and Europe. The company sells new and used gaming rigs; accessories, such as controllers, gaming headsets, virtual reality products and memory cards; new and used game software; and in-game digital currency, downloadable digital content, and full game downloads. It also sells collectibles including licensed merchandise primarily related to the gaming, television and film industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and e-commerce sites under the GameStop, EB Games and Micromania brands; and 50 pop culture-themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as Game Informer, a print and digital video game publication featuring reviews of new releases, previews of big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

]]> Incredible Data Discovery and Visualization Platform Market Opportunities, Growth Analysis and Forecast to 2030 | BizNet Software, Datameer, Domo – Indian Defense News https://midilocator.com/2022/06/15/incredible-data-discovery-and-visualization-platform-market-opportunities-growth-analysis-and-forecast-to-2030-biznet-software-datameer-domo-indian-defense-news/ Wed, 15 Jun 2022 11:48:45 +0000 https://midilocator.com/2022/06/15/incredible-data-discovery-and-visualization-platform-market-opportunities-growth-analysis-and-forecast-to-2030-biznet-software-datameer-domo-indian-defense-news/

Market Strides, a leading global market research firm, is pleased to announce its new report on Data Discovery and Visualization Platform Market due 2022-2030 covering all aspects of the market and providing up-to-date data on current trends.

The report covers comprehensive data on emerging trends, market drivers, growth opportunities and restraints that may change the market dynamics of the industry. It provides an in-depth analysis of market segments which includes products, applications, and competitor analysis. The report also includes a detailed study of leading companies to provide an insight into the business strategies adopted by various players to maintain competition in this highly competitive environment.

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Data discovery and visualization platform Market research report can help you make the right trading decisions. It is a comprehensive and detailed analysis of market trends, opportunities and challenges that will give you an edge over your competition. You will be able to make informed decisions based on this data-driven study.

Some of the key players covered in the report. Additional companies can be included in the report upon request.
BizNet Software, Datameer, Domo, Dundas BI, Entrinsik Informer, GoodData, SAP, Tableau, IBM, JMP Statistical Discovery Software from SAS, Klipfolio, Looker, Periscope Data, Qlik, TIBCO, Zoho

On the basis of Types, the market is segmented into
Cloud-based, web-based

On the basis of application, the market is segmented into
SME (Small and Medium Enterprises), Large Enterprise

The report covers North America, Europe, APCA, Latin America, Middle East and Africa. Country-level data is provided in the report.
The global market is huge, with many opportunities for different regions. The North American region has the United States and Canada to offer while the Asia-Pacific includes China, Japan, South Korea, India, Australia as well as other countries in this region like Singapore.

Buy the Full Data Discovery and Visualization Platform Market Report

Market research reports can help you make the right business decisions. It is an analysis of the market and the industry, which helps to better understand the market. This report will provide you with all the information you need to know about this industry so that it is easy for you to make informed decisions.

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Our pre-integration strategy for publishers is perhaps what sets us apart in the market. The publishers & their market share, the reports are meticulously validated by our panel of internal consultants, before being posted on our website. These in-house consultants are also responsible for ensuring that our website features only the most recent reports.

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https://marketstrides.com/report/upvc-doors-and-windows-market
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https://marketstrides.com/report/worm-powders-market




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Scorn emerges from the darkness for a new trailer https://midilocator.com/2022/06/12/scorn-emerges-from-the-darkness-for-a-new-trailer/ Sun, 12 Jun 2022 18:00:00 +0000 https://midilocator.com/2022/06/12/scorn-emerges-from-the-darkness-for-a-new-trailer/

Ebb Software showed off a new trailer for Scorn during today’s Xbox Games Showcase, and the first-person horror adventure continues to be as disturbing as ever.

Drawing clear lines inspired by famed artist, HR Giger, Scorn features some of the same unnerving imagery that is part of the art of movies like Extraterrestrialin which biological and mechanical elements seem to merge.

The new trailer continues to embrace these elements, with more than a little body horror mixed in for good measure. The video shows numerous examples of disconnected human appendages attached to strange machines and non-human creatures. And the protagonist appears to be horribly mutilated in the brief glimpses we get of his arms and other body parts.

Ebb has said in the past that Scorn aims for a cohesive “lived in” world, where players are dropped into the depths upon arriving and trying to figure out what’s going on even in the spaces they explore. The environments are said to be labyrinth-like, and the individual regions are open and explorable, but interconnected with other distinct spaces.

The developers also tout the game’s focus on full-body awareness. Rather than just having objects floating around the world and magically picking them up, each object is an actual thing for your character to lift or move with their own hands, which will hopefully lead to greater feeling of immersion. And, given the subject matter, a probably greater sense of worry.

While the environment and creature design are certainly impressive, I still have a number of questions about the gameplay nature of the project. I can’t wait to learn more about the nature of the puzzles and characters that are part of the surreal game world, but this latest trailer isn’t illuminating either.

Scorn is heading to Xbox Game Pass, but more generally will be available on Xbox Series X/S, Xbox One, PC, and on the Cloud when it releases on October 21, 2022.

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Activision Blizzard CEO Says Company Will Recognize Raven Software Union and Begin Negotiations https://midilocator.com/2022/06/10/activision-blizzard-ceo-says-company-will-recognize-raven-software-union-and-begin-negotiations/ Fri, 10 Jun 2022 15:55:00 +0000 https://midilocator.com/2022/06/10/activision-blizzard-ceo-says-company-will-recognize-raven-software-union-and-begin-negotiations/

Activision Blizzard CEO Bobby Kotick announced in a Press release that the company will recognize the recently formed union at Raven Software and begin negotiations.

This news comes after months of controversy at Activision Blizzard over its handling of Raven’s layoffs and subsequent union efforts at the Call of Duty support studio. Here’s what Kotick wrote in the press release, in full:

“Crew,

I wanted to share the news that we will be entering into negotiations with the Communications Workers of America regarding Raven Software’s 27 quality assurance employees, the majority of whom have elected to be represented by this union. Once the elections are over, we will engage in good faith negotiations to conclude a collective agreement.

Although initial employment contracts may take some time, we will meet with CWA leaders at the bargaining table and work toward an agreement that supports the success of all of our employees, that further strengthens our commitment to creating the best place to work. , the most welcoming and inclusive in the industry. , and enhances our ability to deliver world-class games to our players.

We are beginning this process after major investments in our quality assurance team members over the past two years, including significantly increasing the starting salary of quality assurance specialists and converting more than 1,100 temporary and casual workers based in the United States in full-time positions. This conversion provides access to full benefits for QA employees and their eligible dependents. Additionally, we have expanded access to performance bonuses for quality assurance employees and learning and development opportunities. We’ve also integrated quality assurance more seamlessly into the game development process, increasing collaboration that results in better products for our players and more opportunities for our teams.

This is a time of great opportunity for our company. I want to thank you for the passion, skills and commitment you bring every day to create great games, to seize the opportunities to make it the best place to work in the industry and to connect and engage our players. of the whole world.

With appreciation,

Policeman”

In December of last year, Activision Blizzard fired several members of Raven’s quality assurance team. Soon after, dozens of Raven employees went on strike. Activision Blizzard finally broke its silence on this strike, but did not formally acknowledge it. Following this, 34 QA testers agreed to form a union. Those testers asked Activision Blizzard to voluntarily acknowledge the union by Jan. 25, but hours after the deadline, an Activision Blizzard spokesperson said it declined to do so, citing that both parties could not reach an agreement. You can read more about it here.

Following this, Activision Blizzard announced that it was converting all US-based QA testers to full-time employees, giving them access to all benefits and hourly wage increases. However, when asked if former contractors laid off at Raven in December would be rehired as a result of this conversion, an Activision Blizzard spokesperson said. GamesIndustry.biz“This conversion of nearly 1100 QA employees at Activision and Blizzard has nothing to do with the ongoing petition at the Raven studio. The Raven situation is limited to Raven. Testers whose contracts were not extended were then and now welcome to apply for any job in the company.

Asked by Bloomberg if current Raven workers receive new wage initiatives as a result of today’s news, Activision Blizzard said they will not “due to legal obligations under the National Labor Relations Board.” A spokesperson for Activision Blizzard told the publication that “Raven’s workers choosing to unionize has nothing to do with wage increases elsewhere for Activision’s quality assurance workers.” . A statement from Game Workers Alliance (CWA) Secretary-Treasurer Sara Steffens received by Fanbyte called Activision Blizzard’s exclusion of Raven QA workers from this new wage initiative “an effort to divide workers and undermine their efforts to form a union.”

This led CWA to seek a vote thanks to a favorable ruling from the National Labor Relations Board. Activision Blizzard unsuccessfully challenged that process, trying to get Raven’s entire team of about 350 people — not just workers trying to unionize — to vote.

“We respect and believe in the right of all employees to decide whether to support or vote for a union or not,” an Activision Blizzard spokesperson said. game informant. “We believe that an important decision that will impact the entire Raven Software studio, which numbers approximately 350 people, should not be made by 19 Raven employees.”

This did not happen and instead the vote narrowed to 22 workers. Last month, these workers voted to unionize, successfully becoming the first video game union at a AAA studio and game publisher in the United States, and the second to form a formal union in the North American industry. of the video game. The Milwaukee branch of the National Labor Relations Board counted mail-in ballots submitted by eligible Raven employees and of 22 ballots, 19 voted yes and 3 voted no. The parties had until May 31 to file an objection, but no such objection has occurred. Today, the union is official, and now it looks like Activision Blizzard is ready to officially acknowledge it and meet it at the bargaining table.

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Save $188 on this Playstation and VPN combo for Father’s Day https://midilocator.com/2022/06/02/save-188-on-this-playstation-and-vpn-combo-for-fathers-day/ Thu, 02 Jun 2022 13:25:50 +0000 https://midilocator.com/2022/06/02/save-188-on-this-playstation-and-vpn-combo-for-fathers-day/

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Data Discovery and Visualization Platform Market Trend and Forecast | Key Players – BizNet Software, SAS JMP Statistical Discovery Software, Datameer, Dundas BI, Entrinsik Informer, Domo, Tableau, GoodData, IBM, SAP, Zoho, Klipfolio, Qlik, Periscope Data, TIBCO, Looker https://midilocator.com/2022/06/01/data-discovery-and-visualization-platform-market-trend-and-forecast-key-players-biznet-software-sas-jmp-statistical-discovery-software-datameer-dundas-bi-entrinsik-informer-domo-tab/ Wed, 01 Jun 2022 10:36:21 +0000 https://midilocator.com/2022/06/01/data-discovery-and-visualization-platform-market-trend-and-forecast-key-players-biznet-software-sas-jmp-statistical-discovery-software-datameer-dundas-bi-entrinsik-informer-domo-tab/

New Jersey, United States,- The Global”Data discovery and visualization platform Market“The report provides global trade insights along with valuable facts and figures. This analysis study intimately explores the global market such as industry chain structures, product suppliers, and production. The Data Discovery and Visualization Platform Sales market examines major segments of the GPS Bike Computer scale market. This good study provides historical knowledge as well as forecast from 2022 to 2028.

The entire price chain and demanding downstream and upstream components are examined during this report. This market report covers the technical knowledge, analysis of production facilities and analysis of the elements provided for the commerce of the data discovery and visualization platform and conjointly explains that the product has the best penetration, its profit margins and market share.

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Main Drivers and Obstacles:

High-impacting factors and rendering drivers are studied in the Data Discovery and Visualization Platform market report to aid in reader perception of the development. Additionally, the report contains restrictions and challenges that will fulfill the gamers method. this can make it easier for the user to listen and build informed professional choices. The experts have jointly verified the following trading prospects.

Market segmentation :

Key players:

  • BizNet Software
  • SAS JMP Statistical Discovery Software
  • Datameer
  • Dundas BI
  • intrinsic informant
  • Dom
  • Picture
  • GoodData
  • IBM
  • SAP
  • zoho
  • Klipfolio
  • Qlik
  • Periscope data
  • TIBCO
  • Glance

Segment by types:

Segment by applications:

  • SMEs (Small and Medium Enterprises)
  • Big business

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Scope of Data Discovery and Visualization Platform Market Report:

Report attribute Details
Market size available for years 2022 – 2029
Base year considered 2021
Historical data 2018 – 2021
Forecast period 2022 – 2029
Quantitative units Revenue in USD Million and CAGR from 2022 to 2029
Segments Covered Types, applications, end users, and more.
Report cover Revenue Forecast, Business Ranking, Competitive Landscape, Growth Factors and Trends
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Scope of customization Free report customization (equivalent to up to 8 analyst business days) with purchase. Added or changed country, region and segment scope.
Pricing and purchase options Take advantage of personalized purchasing options to meet your exact research needs. Explore purchase options

Regional Analysis For Data Discovery and Visualization Platform Market:

The global Data Discovery and Visualization Platform Market research report details current market trends, development outlines, and several research methodologies. It illustrates the key factors that directly manipulate the market, for example, production strategies, development platforms, and product portfolio. According to our researchers, even minor changes in product profiles could lead to huge disruptions in the factors mentioned above.

North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia and Italy)
Asia Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Egypt, Nigeria and South Africa)

Post-covid-19 outlook:

Readers of the section will understand how the Data Discovery and Visualization Platform market scenario has changed across the globe during the pandemic and post pandemic. The study is carried out keeping in mind the changes in aspects such as production, demand, consumption and supply chain. The market experts have also highlighted the key factors which will help create opportunities for the players and stabilize the overall market in the coming years.

What insights does the Data Discovery and Visualization Platform market report provide readers?

➜ Data discovery and visualization platform fragmentation based on product type, end-use and region
➜ Comprehensive assessment of upstream raw materials, downstream demand and current market landscape
➜ Collaborations, R&D projects, acquisitions and product launches of each actor of the Data Discovery and Visualization Platform
➜ Various regulations imposed by governments on the consumption of Data Discovery and Visualization Platform in detail
➜ Impact of modern technologies, such as big data and analytics, artificial intelligence, and social media platforms on the global data discovery and visualization platforms market.

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There are 13 Sections to show the global Data Discovery and Visualization Platform market:

Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation Overview

Chapter 2: Market Competition by Manufacturers

Chapter 3: Production by regions

Chapter 4: Consumption by Regions

Chapter 5: Production, by Types, Revenue and Market Share by Types

Chapter 6: Consumption, by Applications, Market Share (%) and Growth Rate by Applications

Chapter 7: Comprehensive Profiling and Analysis of Manufacturers

Chapter 8: Manufacturing Cost Analysis, Raw Material Analysis, Manufacturing Expense by Region

Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers

Chapter 10: Marketing Strategy Analysis, Distributors/Traders

Chapter 11: Market Effect Factor Analysis

Chapter 12: Market Forecast

Chapter 13: Platform Market Data Discovery and Visualization Market Research Findings and Conclusion, Appendix, methodology and data source

Lastly, the researchers shed light on the pin-point analysis of global Data Discovery and Visualization Platforms market dynamics. It also measures enduring trends and platforms that are driving market growth. The degree of competition is also measured in the research report. With the help of SWOT and Porter’s five analyses, the market has been thoroughly analyzed. It also helps in dealing with the risks and challenges faced by businesses. Also, it offers in-depth research on sales approaches.

To note: All of the reports we list tracked the impact of COVID-19. The upstream and downstream of the entire supply chain were taken into account during this operation. Additionally, where possible, we will provide an additional COVID-19 update supplement/report to the Q3 report, please check with the sales team.

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GameStop revenue can’t keep meme stock low https://midilocator.com/2022/06/01/gamestop-revenue-cant-keep-meme-stock-low/ Wed, 01 Jun 2022 07:00:00 +0000 https://midilocator.com/2022/06/01/gamestop-revenue-cant-keep-meme-stock-low/
GameStop’s stock showed the retailer’s latest quarterly figures – Photo: Shutterstock

GameStop’s revenue beat market expectations on Thursday as the widely followed retailer announced new digital expansion plans.

Recent earnings reports from GameStop (GME) have led to volatility in stock trading, thanks to the tracking of the stock’s large retail investor.

GameStop stock rose more than 4% in US morning trading, but accelerated in the afternoon session more than 10% above its Wednesday close. Since the beginning of the year, the title is down nearly 10%.

GameStop (GME) stock price

Tracing its roots to a Dallas, Texas software retailer called Babbage’s in 1984, GameStop sells video games, consumer electronics and accessories.

The GameStop brand also includes international retailer EB Games and digital magazine Game Informer. The company operates retail stores in the United States, Canada, New Zealand, Australia and Europe.

1st quarter results

For the fiscal first quarter ended April 30, loss per share widened to $2.08 from $1.01 a year earlier, as sales increased 8% to $1.38 billion (1. £09 billion, €1.29 billion).

Analysts had expected a loss of $2.49 a share on sales of $1.32 billion, according to figures widely available on financial news sites.

Video game retailers like GameStop have struggled to make a profit as gamers prefer to download and stream their games rather than buying physical game discs. Store closures due to the pandemic have led the company to bolster its e-commerce offering.

Games advertised on GameStop websiteGameStop

Inventory at the end of the quarter reached $917.6 million from $570.9 million a year earlier, GameStop said, reflecting a continued focus on improving merchandise inventory levels to meet demand. increased customer base and offset supply chain headwinds.

“Our growth and the launch of new technology products, such as our digital asset portfolio and the future NFT marketplace, demonstrate that we are in fact beginning to transform ourselves,” GameStop CEO Matt Furlong told analysts and commentators. investors on a conference call.

“In the quarters and years ahead, we will continue to embrace change, putting the customer first and focusing on long-term shareholder value.”

Furlong gave no indication of future earnings on the call.

And after?

GameStop said it is continuing with plans to enable transactions on its own NFT (non-fungible token) market after launching its own wallet for cryptocurrencies and NFTs last month.

How do you feel about GME?

Vote to see the sentiment of traders!

Non-fungible tokens are unique, non-negotiable receipts of ownership for digital assets that are tracked on a specific blockchain to prove their authenticity. They can take the form of a static image, a video clip or an animated 3D image.

Earlier this year, GameStop’s stock skyrocketed and entered into a partnership with a cryptocurrency developer on non-fungible tokens.

“Immutable X will also become a Layer 2 partner and platform for GameStop and the company’s NFT Marketplace which is expected to launch later this year,” GameStop said in a statement. Press release at the time.

Further details are also expected for a stock split, first announced in March in a regulatory filing.

Commercial frenzy

Last year, GameStop was the subject of intense social media discussion and a commercial frenzy.

The company has since revamped its roster of executives to diversify and return to profitability, appointing two former Amazon.com (AMZN) executives as CEO and CFO respectively.

Entrepreneur and activist investor ryan cohen also joined the Board of Directors as Chairman. Cohen is the founder of the online pet food business Soft.

Further reading…

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Elden Ring Manager Hidetaka Miyazaki Reveals His Favorite Boss https://midilocator.com/2022/05/30/elden-ring-manager-hidetaka-miyazaki-reveals-his-favorite-boss/ Mon, 30 May 2022 12:36:00 +0000 https://midilocator.com/2022/05/30/elden-ring-manager-hidetaka-miyazaki-reveals-his-favorite-boss/

Everyone has that Elden Ring boss they really enjoyed battling, even if they kicked your ass over and over again, including game director and From Software CEO Hidetaka Miyazaki.

His favorite boss is Starscourge Radahn, according to a new Xbox Wire Japan blog postas translated by IGN. As to why, the famed director cites Radahn’s alluring design as a character in The Lands Between as well as the festival surrounding him.

“It’s hard to decide, but I have to say Radahn,” Miyazaki said. “As an individual character, he’s really appealing, and I really like the Radahn Festival situation. There’s a literal sense of celebration and exuberance, but also a unique tinge of sadness and loneliness.

He said when he first brought up the idea of ​​Radahn and his festival, “no one on the team took it seriously”, which is very funny considering this boss is a favorite of Miyazaki. He added that his next favorite bosses after Radahn are Godrick, the graft and Rykard, lord of blasphemy. He also said that one of his favorite in-game creations was the 12-fingered hand spiders from Caria Manor, because of course (they always give me the heebie-jeebies).

“Spider Hand is one of my favorite designs,” Miyazaki said in the Xbox Wire Japan post. “It’s something you don’t even want to watch because it’s so awful. I wonder if the way to overcome your problem is to face it head on and defeat it.

I was more like “oohp, there’s one of those hand spider things so I’m going to turn around now”.

For more, read about this Elden Ring mod that lets you party with NPCs and bosses like Malenia, then check out game informant Review Elden Ring to find out why we gave it a 10 out of 10. Check out this composer who covered the main Elden Ring theme in 15 different styles afterwards.

[Source: IGN]


Who is your favorite boss in Elden Ring? Let us know in the comments below! Mine is Dragonlord Placidusax because of that move – you know that one – which is so pretty.

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